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Gardiner wants to aim for around 65-70 people, which he says is a “sweet spot” for making a compelling game that still lets everyone leave their mark on it.
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At the moment, Something Wicked is only 13 people strong.
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“I don’t want to have all these real detailed things that I can’t wind back, or things that I am in love with and I can’t get rid of.” I’m really excited to bring some new people into this industry, and level them up, and share the joy that I’ve found here.” People got into this business and this job to have fun, right? They enjoyed making games, and I want to capture that spirit and excitement from people who’ve been doing it for a long time, but maybe don’t still have that excitement and experience. I want people to come and put their stamp on this game… I can give so many examples of my career where folks came in and just put things in the game that we didn’t realize were there until we started playing it, or came to me with ideas that we moved the schedule around to make it accommodate. “I don’t want to have all these real detailed things that I can’t wind back, or things that I am in love with and I can’t get rid of. Gardiner says that this very, very early development announcement is really more of a studio announcement for Something Wicked, but he wanted to “put a stake in the ground” in terms of the type of game he was making so he could attracted developers interested in helping him define more fully what Wyrdsong will be, collaboratively. Gardiner isn’t 100% sure either, but that’s a good thing – it’s still quite early in development. “We really want to have big, monumental elements you can only do in single-player games where you’re really affecting the world around you, and maybe other worlds as well,” Gardiner says.īut if between this description and the Opening Night Live teaser you still aren’t sure what Wyrdsong really is, don’t worry. It is, he says, a “coming together of two great RPG houses” in its Bethesda and Obsidian DNA, and thus will include choices and consequences, Obsidian shades of grey, and in-depth dialogue trees. It’s set in Portugal in the middle ages, and will explore themes around questioning the nature of reality, unreliable narrators, and the stories people tell themselves about their experiences. It’s definitely single-player, no comment for now on multiplayer, and players can be “any race or gender” they want.
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